
LUDUS
Strategy Battle PvP - real-time arenas and clan wars, played in 175+ countries.
Strategy, competition and fresh experiences - engineered to keep communities playing, connecting and coming back for more.
10M+ downloads · 20+ years of game-making experience
We'd rather ship games people love than ten they forget. Both are live, free to play and updated every month - and a third is on its way.

Strategy Battle PvP - real-time arenas and clan wars, played in 175+ countries.

Build & Fight - defend your village in real-time 1v1 battles. Place buildings that summon melee, ranged, mounted and siege units, upgrade them, and crush rival factions.
Developed in cooperation with Voodoo
Our third game is deep in the works. We're giving it everything we've got - and we honestly believe it's shaping up to be a masterpiece.
Our core team is headquartered in Cyprus, supported across five time zones. With 20+ years in the industry, the team has shipped mid-core and casual titles played by millions worldwide.
One sunlit floor in Limassol where art, code and game design sit side by side.
21 years in game development (Nikita, Nival, My.Games). Led teams on globally launched mid-core titles.
Two decades transforming an indie studio into My.Games - a $500M-turnover European gaming company.
18+ years in mobile game development. Led game products with $500M+ in revenue (MY.GAMES). Focused on product strategy, game design, and AI-powered development.
10+ years in mid-core projects. Five years leading game-design teams.
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I've spent 12+ years leveling up through the game design path. I'm passionate about R&D processes, game mechanics, and systems.
19 years of application development. 8 published games. Deep passion for game tech.
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15 years in game development, 14 leading 3D teams. Mobile specialist.
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Drives partnerships, publishing and growth deals - connecting our games with platforms, partners and new markets.
LinkedIn ↗From a handful of veterans to a 100-strong studio with 10 million players.
We came together as a small team of professionals with years of experience shipping mid-core and casual games.
Our first project was Broyalty - a mid-core strategy of battles and castle development. Despite promising metrics and high retention, it fell short of expectations and moved to maintenance mode.
TOP APP GAMES is founded by a team of professionals with years of experience shipping mid-core and casual games. Development begins on Ludus: Merge Arena - a merge-battler built around deep card mechanics and endlessly repeatable gameplay.
Ludus launches its first version to exceptional early retention, validating the core loop and setting the stage for global rollout.
Worldwide launch of Ludus, followed by the 1 million player milestone within months. The studio's trajectory attracts institutional backing: Utmost Games, the holding founded by former MY.GAMES CEO Vladimir Nikolsky, invests in Top App Games - with Nikolsky publicly stating the studio has what it takes to grow into a billion-dollar business. Industry veteran Vladimir Markov - creator of Hustle Castle, a game played by 80 million people worldwide - is appointed CEO to lead the studio's next phase. By year's end, Ludus surpasses 3 million downloads and $2M+ in monthly revenue, and the studio closes an additional $10M funding round.
Ludus grows to 8 million players and goes big on partnerships: a crossover with Warcrow, the tabletop franchise by Corvus Belli, brings legendary heroes into the arena, while UFC heavyweight contender Alexander "Drago" Volkov joins the game as a playable hero - timed to his UFC 321 fight. The studio also launches a global Creator Program and expands distribution through a partnership with Aptoide.
Ludus passes 10 million downloads, and the team keeps scaling - with new projects in production.

CEO Vladimir Markov for Forbes Business Council - on keeping creative ambition and player demand in sync.
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Pocket Gamer on the milestone - and how the Divisions event keeps ranked play fresh every cycle.
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GamesBeat on how ranked Divisions reshape mid-core competition - and what it means for retention.
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What the LUDUS milestone means for the island's growing gaming sector.
Read article ↗Partnerships, publishing, press or joining the team - we read everything.
We reply within two business days. For careers, attach a portfolio or a build - prototypes beat resumes.