Our Team
A close-knit team of 71 professionals, brought together by their passion for creating quality content and based across five time zones in four countries.
Our core team is headquartered in Cyprus, while others are spread all over the world. The studio unites professionals in various fields, each bringing their unique skillset to the table.
Some of our team members previously contributed to famous game projects, such as Dragons World, Breaking Bad, Narcos, Broyalty, and Hustle Castle.
Created:
Location:
August 2022
Cyprus
Vladimir Markov
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Vladimir's experience in the game development industry counts 21 years (Nikita, Nival, My.Games), including casual, social and mobile products (Allods, Skyforge, Jungle Heat, Iron Desert, Jungle Clash, Might and Glory, Hustle Castle, Zero City, American Dad). In 2012, He became The CEO of a game studio. He have a high level of expertise in the game development industry, extensive experience in team management and am deeply dived into the full game development cycle.
Under his leadership the team developed one of the most successful among My.Games projects — Hustle Castle.
Vladimir Nikolskiy
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Vladimir is a visionary leader in the gaming industry, boasting two decades of experience that transformed an independent game studio into My Games, one of Europe's largest gaming companies with a $500 million annual turnover. His tenure from 2004 to 2024 saw the release of over 100 successful titles, including complex AAA multiplayer games with millions of players.
Vladimir's keen insight into investments has been instrumental in creating a one-of-a-kind gaming holding company. His deep understanding of the global market, project evaluation, audience metrics, and game monetization sets him apart as an invaluable asset in the industry
Anatoliy Yatsin
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Anatoliy have been developing games for more than 15 years and have worked his way up from game designer to executive director. He had experience working both in huge corporations and in small studios. He love games and have been playing them since he was a child. Joined the team in May 2022
Kirill Altunin
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19 years of application development in different domains. 8 published games. Huge passion in development and especially game development. He believe in work life balance and spend time with his family in different activity.Joined the team in Aug 2019
Denis Kuklyushkin
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More than 10 years in gamedev. Starting as a completely inexperienced artist on social network games, He fell in love with game business, projects and team, with which he have been developing and creating fabulous worlds for players for many years. Having first become an art lead, and later an art director, he worked on such projects as Pirates: Treasure Hunt, My Castle, Army of heroes, Narcos: Cartel Wars, Breaking Bad, Royalty, Merge Titans. And participated in many other projects. Joined the team in June 2019
Margarita Nikolaeva
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More than 8 years in gamedev. MY.GAMES — Lead UAM (sep 2019 — feb 2024) — Projects : Rush Royale, Hustle Castle, Grand Hotel Mania, Love Sick, Tacticool, MGVC-projects. Traffic sources : Meta Ads, Google Ads, Unity Ads, TikTok Ads, Ironsource etc. Implementing effective marketing strategies to achieve business objectives, mentoring the team, media buying, building an internal analytics system, developed and maintained strong relationships with ad platforms. Joined the team in November 2021
Evgeni Shishkin
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In gamedev for over 10 years. Mainly worked in mid-core projects on monetization, combat balance and game events. For the last 5 years He have been managing the work of the game designers department: He coordinate workflows, draw up a plan for the development of the project and improvement of key metrics. Joined the team in June 2019
George Notyag
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36 years old, technical artist and 3d department lead. 15 years of game development experience, 14 years of work as a 3D department head and technical artist. Specialize in mobile platforms. Projects: My Castle, Army of heroes, Narcos: Cartel Wars, Breaking Bad, Royalty, Hustle Castle, American Dad, Dragons World, Joined the team in June 2019
Ekaterina Boiarnikova
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Ekaterina’s experience in game development dates back to 2009, moving into the role of UI artist in 2012. She have participated as lead artist on 6 projects, leading interface development from inception to realization. Her portfolio includes games such as Megapolis, Army of Heroes, Narcos: Cartel wars, Breaking Bad, Broyalty, Merge Titans and others. Creating interfaces is her favorite thing to do, and she enjoy putting her talent and effort into every project. Joined the team in July 2019